Adjustments to the Batocera Light Gun's Settings

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 In this post, I'll teach you how to configure your Lycon controller within games or complete game collections and really save your mappings so you won't have to redo them the next time you launch a game from that collection. Up until now, I've been immediately remapping the controller every time I launch a light gun game, usually with a Wii remote, but I have occasionally used some of the included symbols.

Light gun control mapping

You won't need to do that anymore because the settings will be pulled automatically when you launch any game from a collection. Let's get going, and I'll teach you exactly what to do.

I linked my PC to the Mayflash Dolphin Bar. My Dolphin bar is already powered on and associated with my Wii remote. Just keep in mind that you'll be playing on mode 2 if you choose to play any collection other than Nintendo Wii, which you presumably are if you're reading this post. Nintendo Wii will only be played on mode 4 from that point forward. Learn more information

Gun Trigger

A gun trigger You'll select this option using your GamePad controller and map it to the controls on your Light Gun controller, so be careful not to move around like a controller at this point because if I actually flip up or down with my Wii remote right now, it will crash the game.

You can see that I'll jump around on the screen because you set this up before; this is the Mayflash Dolphin bar of your actual light pistol recognizing movement; return over here to trigger. I'm going to choose it using my standard Gamepad controller, and it will now say Gun trigger, press keyboard, mouse, or joypad to assign the function. I'll wait for it to finish, then choose it again and simply pull the trigger on my light gun controller. I'm using the Wii, but it doesn't matter which light gun controller you're using.

Light gun control mapping

Gun Reload 

The next action is gun reloading, which we will now discuss. In certain games, you can set yourself to reload to a specific button, but in others, you will shoot off-screen. You don't have to do that in Terminator 2: Judgment Day, but you can assign a button in games like Area 51 in place of needing to shoot off-screen, which can be a little bit touchy. This makes the action lot smoother.

You can assign this to the functions on the side of your light gun depending on which model icon you have; it really doesn't matter there. I'm going to assign that function to the "A" button, which is the large button on top of the Wii remote. I'll select it with the GamePad controller and just hit "A" on my Wii remote.

You just have to kind of plan ahead and remember what you assigned them to, so games like, let's say, Terminator 2: Judgment Day, where we have the grenade or like special weapons function, and games like Alien 3: The Gun, where we have the grenade launcher. These extra functions are going to be different for different games, so they line up differently from game to game, and some games don't use them at all.

So I'll map those by assigning my plus button to the letter a and my home button to the letter B. I'm going to give C some space.

Light gun control mapping

Terminator 2 Judgment day

One of my favorite video games is Terminator 2: Judgment Day, so I'll let it load while I get my light gun controller and a Wii UH remote that has been repaired with my Mayflash Dolphin bar.

Therefore, once the game loads in on a regular controller, so if you use a typical GamePad controller with your Bodocera build, go ahead and hit your hotkey button and X to open up retroarch now for me because I'm on an Xbox One-style controller it's actually the hotkey button that I've programmed as select and the button so that opens up. However, it will vary from person to person based on your specific build.

Start and Select

Now press start, choose any extra functions you want to assign down below, and press to make your Wii remote's start button functional. We don't have a tonne of features, so you might be able whole use one and two. Let me check, one and two don't work on the Wii remote in this area, so I like to use my Game Tag controller instead because I always have one on hand.

I prefer to keep this around and only use it to start my games with the Gamepad controller before taking control using only the trigger and reload buttons on my actual icon. I've used this to travel so far. Here, you can essentially do whatever you want and split it up. d-pad up, down, left, or right if you'd like, but I never do because I just don't use that on the actual light gun. If you're using firearms other than the Wii remote, you won't have those features either, so this is essentially all I want to map.

I have both the trigger and the reload. I own aux a and aux b. The only things I want to do are the start and select on my standard Gamepad controller because in arcade games, choosing will add money and start will really move the game forward.

As I'm about to back out, the B button on my Xbox One-style controller corresponds to this action. I'm going to withdraw, and then I'm going to withdraw once more, which will bring us back outside. We'll now head back over to the left column and navigate up to the main menu. With our d-pad, let's move to the fast menu on the right side of the screen and choose it from there. We're going to virtually entirely transition to overrides.

Light gun control mapping

Save Core Overrides

We have two choices here: we can use save core overrides, which will apply all of the settings we just set up for our like to each and every game in this collection. For instance, if you're using your light gun and have it powered on with your Mayflash Dolphin bar installed, it will pull those directions, track your movement, give you that trigger function, and the reload function for all of the games.

This means that for Terminator 2: Judgment Day it will save exactly as we just set it up, but if we went into another game, let's say Area 51, we could map that game differently and then just save game overrides and it would save for that specific game. Therefore, if we just want it to save for this specific title, we can just go up there and hit save core overrides.

Therefore, it will vary significantly from game to game. You can still perform it in the same way, depending on your preferences. It depends on how you want to tackle this, however, I actually advise doing it game by game because your different games and mappings will differ. Here, I'm going to perform save game overrides.

We'll back out now, and I'll press the identical buttons that I did to enter Retro in the first place: my hotkey function and an on my Xbox One-style controller, or hotkey and X for some folks. Simply press both of those at once to test different combinations to determine which one actually brings up this menu for you.

Therefore, if we were to abandon the game, we would hit the hotkey to do so, and then we would immediately hop back into it. If we hadn't saved those essential settings, however, we would have had to remap the game from scratch because we had already exited it.

I'll step in and play along right now to demonstrate how everything functions well. Good job, people. As you can see from this post, there is a fairly simple method here that is simple to follow. Keep in mind that you can do this for your complete collection. In order to determine what works best for you, you must also test each title individually.
















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